top of page

Prosumer Portal-System Design

Sustainable interventions to transform choices and foster a prosumer mindset.

Slide 16_9 - 284.png
Slide 16_9 - 186.png

The Prosumer Portal explores the act of fulfilling desires from multiple angles—materialistic, consumeristic, psychological, and spiritual—highlighting the impact of these choices on sustainability. Aiming to shift behaviors that often lead to waste, the project introduces interventions within the consumption ecosystem to encourage thoughtful, lasting choices. Through workshops and resources like Product Design Alchemy and The Choice Game, it fosters a prosumer mindset, promoting sustainable practices and empowering individuals to create what they consume, thereby supporting a future built on conscious, healthier choices.

Untitled.png

To understand the System of an individual’s buying habits, research and study led us to come up with four factors that influence decisions on ways of acquiring a product - Interest, Immediacy, Cost and Complexity of making it.

Slide 16_9 - 284S.png

We also discovered that, along with the current number of consumers in society, there is a small group of prosumers.

Slide 16_9 - 284D.png

Consumers

Prosumers

Slide 16_9 - 285.png

Intent

Prosumer

/ Producer + Consumer, by Alvin Toffler in The third wave in 1980/

Prosumer is not just those involved in producing but also a conscious consumer. Conscious-consuming less and ensuring that what we consume is as sustainable as possible. (i.e. Makers)

The Prosumer Portal-
A world where sustainable choices help in creating kinder futures for our future generations and the planet.

Untitled.png
image 61.png
Education / Learning

How might we encourage children to be prosumers by fostering makers culture, make more informed and conscious choices?

Electronics

How might we make personalized products using distributive manufacturing and repurposing it after the life cycle? 

Circularity / Sustainability
Untitled.png

Interventions

Untitled.png

A game crafted to prompt players to engage in debates and steps into different roles, encouraging exploration of alternative means of obtaining desired items beyond conventional purchasing, with a primary focus on conscious decision-making.

Slide 16_9 - 287c.png

An inclusive framework for entrepreneurs, designers, & creators, fostering prosumer product design with a focus on presuming throughout its lifecycle. Shared under a Creative Commons license, encouraging collaboration. Few workshops were conducted for startups & designers.

Untitled.png

A poster and zine aimed at promoting the maker culture while emphasizing that everyone is a maker in their everyday actions. It serves as an initiative to encourage people to nurture their curiosity and view making as a deliberate choice over buying.

Untitled.png

A comprehensive guide that walks consumers through the process of identifying their desires and poses a series of questions to ensure a thorough consideration of whether they genuinely need or wish to make a purchase.

Untitled.png

An initiative for Garba '23 at NID's girls' hostel, creating a platform for sharing clothes during the nine-day event. The required clothing for this occasion is typically one-time use, aimed at reducing the need to buy new clothes & accessories.

Untitled.png

To partner with a nearby mobile repair shop and transform it into a collaborative workspace. This initiative serves as an experimental approach to assess its viability. In one such experiment, we endeavored to create a Bluetooth speaker.

The interventions targeted not only consumers but also makers.

Early interventions focused on designers, entrepreneurs, community members, and local store owners.

The aim was to make small changes in various parts of the system to propagate a mindset change.

Interventions- Education

The Choice Game

A game crafted to prompt players to step into different roles, to debate and explore alternative methods of obtaining items, focusing on conscious decision-making.

12.png
13.png
Untitled.png
16.png
17.png
15.png
18.png
20.png
21.png
19.png

Riverside School

Participatory game design to make children aware about their choices & how it affects the environment.

Ahmedabad

Maker’s Club

A game crafted to prompt players to step into different roles, to debate and explore alternative methods of obtaining items, focusing on conscious decision-making.

22.png
23.png

Interventions- Circularity

The Alchemy Workshop

A designer’s framework for creating prosumer products, promoting collaboration among designers, creators and entrepreneurs. It focuses on prosumerism throughout the product lifecycle. Workshops were conducted for startups and designers.

24.png
Untitled.png
25.png
26.png

Cool product has purpose, looks good, functions good.

Cool product keeps the earth cool.

Cool product brings the producer and user close.

Design for a bigger cause
Design a product that connects
Design for the production
Give full ownership
Design for Longevity
Design a community

27.png

Format of Product creation and thinking using fast prototyping & AI visualization tools for the workshop- The Product Alchemy

29.png

The product

Who is it for?
Stakeholders?
What is your product?

30.png

Production

How is it produced?

28.png

Intent

What is your intent for the product?

36.png

Business

What does your business look like?

37.png
38.png

Tested with designers during a design sprint and with NDBI entrepreneurs—SSIP grant holders—to encourage them to look beyond and consider the entire product ecosystem.

The Not-So Buyer Guide

A game crafted to prompt players to step into different roles, to debate and explore alternative methods of obtaining items, focusing on conscious decision-making.

54.png
55.png
The Shared Wardrobe

An initiative for Garba '23 at NID's girls' hostel, creating a platform for sharing clothes during the nine-day event. The required clothing for this occasion is typically one-time use, aimed at reducing the need to buy new clothes and accessories.

Untitled.png

Tested with designers during a design sprint and with NDBI entrepreneurs—SSIP grant holders—to encourage them to look beyond and consider the entire product ecosystem.

58.png
59.png
57.png

Project by Aditi, Dinu, Kriti

Untitled.png
bottom of page